Product Insights from Pokémon GO

Unpacking the year’s biggest mobile game sensation

As you probably have heard, Nintendo has partnered with game developer Niantic to launch a wildly popular game for iOS and Android called Pokémon GO. The game has already reached over 21M daily active users, dominated the in-game purchasing market, and players are spending more time in the game than on Facebook. It even stopped traffic in Central Park as players abandoned their cars to chase after a rare water Pokémon that had appeared in the vicinity.

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No Silver Bullets: Etsy’s Randy Hunt on Product Design

While on my Peru trip earlier this year, I read a great book  called Product Design for the Web: Principles of Designing and Releasing Products for the Web.

As one of two interaction designers who joined Etsy in 2010, Randy Hunt, now creative director, has written the book on best practices of product development for successful modern-day Internet companies. I highly recommend it.

I sat down with Randy recently to learn more about his perspective on product design. But before I jump into that conversation, here’s a brief look at some of the big ideas from the book:… Read the rest

How to Give Your Product Personality

Making a brand feel alive

There’s a really great post on Fred Wilson’s blog (AVC) about building a “Minimum Viable Personality“. Of course, this is a play on the concept “Minimum Viable Product” from the Lean Startup movement. Fittingly, the post is written by @FAKEGRIMLOCK, a Twitter handle with a lot of personality himself, in his signature tone: “resembling cliched caveman speech”.

(If haven’t read the post yet, you might want to go open it up in a new tab and read it before coming back here. If you’re short on time, the post can be summarized as:

MOST IMPORTANT

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